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Wood Textures for PBR Workflows

Browse 20 free seamless wood textures optimized for PBR Workflows. Every texture downloads as PNG at 1024px, 2048px, or 4096px — power-of-two sizes that PBR Workflows handles efficiently with mipmapping and texture compression. All textures tile perfectly with no visible seams.

Wood textures — wood grain and bark — are among the most versatile materials in 3D, covering everything from floorboards and furniture to forest environments and structural elements. In PBR pipelines, use the PNG as the Base Color (Albedo) input, then pass it through our Normal Map Generator to produce a matching normal map for realistic light interaction. All textures are procedurally generated and released under our royalty-free license — free for personal and commercial projects with no attribution required.

Wood Textures

Birch Bark — Wood
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Seamless

Birch Bark

Wood
Cherry Blossom Bark — Wood
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Seamless

Cherry Blossom Bark

Wood
Dead Tree Bark — Wood
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Seamless

Dead Tree Bark

Wood
Eucalyptus Bark — Wood
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Seamless

Eucalyptus Bark

Wood
Jungle Vine Bark — Wood
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Seamless

Jungle Vine Bark

Wood
Oak Bark — Wood
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Seamless

Oak Bark

Wood
Old Growth Bark — Wood
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Seamless

Old Growth Bark

Wood
Pine Bark — Wood
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Seamless

Pine Bark

Wood
Redwood Bark — Wood
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Seamless

Redwood Bark

Wood
Tropical Palm Bark — Wood
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Seamless

Tropical Palm Bark

Wood
Aged Mahogany Wood — Wood
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Seamless

Aged Mahogany Wood

Wood
Bamboo Wood — Wood
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Seamless

Bamboo Wood

Wood
Browse all wood textures →

Workflow in PBR Workflows

In a PBR (physically based rendering) workflow, every texture belongs to a channel set — Base Color (sRGB), Normal (linear, Y-axis convention varies), Roughness (linear, 0-1 where 0 is mirror and 1 is diffuse), Metallic (linear, effectively binary in real materials), and AO (linear, multiplies diffuse lighting). Ship the full set together. For the textures here that are sold as colour maps only, pair with the Normal Map tool to derive a normal from the colour or height, and use the Palette Extractor to generate roughness variations. PBR workflows are extremely sensitive to correct colour-space tagging — most render issues come from this.

Quality notes for wood textures

Wood textures carry visible directionality — the grain must run with the wood's implied length axis. Cross-grain application to a board-shaped surface reads immediately wrong. For flooring, rotate successive planks 180 degrees to avoid pattern alignment across the whole surface. For finished wood (polished table, varnished panel), pair the colour map with a very low roughness value; for raw wood (rough-sawn, weathered), roughness should stay high. Knots and grain irregularities read as quality signals — uniform wood looks artificial.

Related Generators

Wood Grain Generator — Texturize
Wood Grain
Bark Texture Generator — Texturize
Bark Texture
Full PBR Workflows workflow guide →View All
Texturize

Free seamless textures and patterns for designers, artists, and developers. All textures are royalty-free for personal and commercial use.

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© 2026 Texturize. All textures are royalty-free. · Built by kungfury-sketchNo attribution required · View license