Skip to main content
Texturizefree textures
GeneratorsToolsUse CasesMaterialsBrowseCollectionsColorsBlog

Texture Mixer

Blend two textures together to create unique seamless combinations. Upload your own images or pick from our library. Everything runs in your browser — no uploads to any server.

Texture A

📷Drop image here or click to uploadPNG, JPG, or WebP

Texture B

📷Drop image here or click to uploadPNG, JPG, or WebP

Blend Settings

Result Preview

Upload two textures to begin mixing

How Texture Mixing Works

The Texture Mixer combines two images using standard compositing blend modes. Multiply darkens by combining pixel values, Screen lightens by inverting and multiplying, and Overlay combines both for high-contrast results. Adjust the opacity slider to control how much of each texture shows through.

The output is always seamless if both input textures tile properly. Use this tool to create unique material combinations — like adding noise grain to a clean gradient, layering wood grain over a color wash, or combining geometric patterns for complex backgrounds.

Tips for Better Mixes

  • The result adopts the smaller of the two input sizes and both textures are stretched to fit it — start from similarly sized sources to avoid distortion and softness.
  • Multiply is the workhorse for grime: it only darkens, so use it to press dirt, rust, or noise grain into a clean base material.
  • Screen only lightens — ideal for laying highlights, dust, scratches, or glow over a darker texture.
  • Overlay, Soft Light, and Hard Light boost contrast while preserving mid-tones; they are the best starting points when combining two full materials rather than adding a detail pass.
  • Order matters for asymmetric modes. If Multiply or Color Burn comes out too heavy, try Swap A ↔ B before reaching for the opacity slider.

Texture Mixer — FAQ

Is this texture mixer free, and are my images uploaded?

Free with no account and no watermark. Blending runs in your browser through the Canvas API — neither texture is uploaded to any server.

Which blend mode should I use?

Quick map: Multiply darkens (dirt, stains), Screen lightens (dust, highlights), Overlay / Soft Light / Hard Light combine two materials with extra contrast, Difference creates inverted experimental looks, and Color Dodge / Color Burn push extreme brightening or darkening. Fine-tune with the opacity slider.

Can I combine my own photos with textures from the library?

Yes. Any two PNG, JPG, or WebP images work — download a texture from the browse library, then load it into either slot next to your own photo or pattern.

Will the mixed texture stay seamless?

Yes, when both inputs tile. Every blend mode operates pixel-by-pixel with no offsets, so matching edges stay matched and the combination tiles like the sources.

What resolution does the output have?

The smaller of the two input sizes: both textures are resized to that common resolution before blending, and the result downloads as a lossless PNG at exactly that size.

Can I use the mixed textures commercially?

Yes. Mixes of your own images are yours, and textures from the Texturize library are free for personal and commercial projects under the site license.

Next steps: grab free inputs from the texture library, make a photo tileable first with Make Seamless, or turn your mix into a bump map with the Normal Map generator.

Texturize

Free seamless textures and patterns for designers, artists, and developers. All textures are royalty-free for personal and commercial use.

Navigation

  • Browse
  • Generators
  • Collections
  • Colors
  • Blog
  • About
  • Contact
  • License
  • Privacy Policy
  • Terms of Service

Categories

  • Marble
  • Wood
  • Abstract
  • Fabric
  • Geometric
  • Noise & Grain

Resources

  • Use Cases
  • Materials
  • Unity Textures
  • Blender Textures
  • Web Backgrounds
  • PBR Materials

Tools

  • Texture Mixer
  • Make Seamless
  • Normal Map Generator
  • Color Palette Extractor
  • Seamless Checker
© 2026 Texturize. All textures are royalty-free. · Built by kungfury-sketchNo attribution required · View license