Texture Mixer
Blend two textures together to create unique seamless combinations. Upload your own images or pick from our library. Everything runs in your browser — no uploads to any server.
Texture A
Texture B
Blend Settings
Result Preview
How Texture Mixing Works
The Texture Mixer combines two images using standard compositing blend modes. Multiply darkens by combining pixel values, Screen lightens by inverting and multiplying, and Overlay combines both for high-contrast results. Adjust the opacity slider to control how much of each texture shows through.
The output is always seamless if both input textures tile properly. Use this tool to create unique material combinations — like adding noise grain to a clean gradient, layering wood grain over a color wash, or combining geometric patterns for complex backgrounds.
Tips for Better Mixes
- The result adopts the smaller of the two input sizes and both textures are stretched to fit it — start from similarly sized sources to avoid distortion and softness.
- Multiply is the workhorse for grime: it only darkens, so use it to press dirt, rust, or noise grain into a clean base material.
- Screen only lightens — ideal for laying highlights, dust, scratches, or glow over a darker texture.
- Overlay, Soft Light, and Hard Light boost contrast while preserving mid-tones; they are the best starting points when combining two full materials rather than adding a detail pass.
- Order matters for asymmetric modes. If Multiply or Color Burn comes out too heavy, try Swap A ↔ B before reaching for the opacity slider.
Texture Mixer — FAQ
Next steps: grab free inputs from the texture library, make a photo tileable first with Make Seamless, or turn your mix into a bump map with the Normal Map generator.